ALMU’TASIM, Amru; AINI, Nining Khurrotul. Implementation of Deep Learning and Gamification to Increase Student Learning Engagement. MUMTAZ : Jurnal Pendidikan Agama Islam, [S. l.], v. 5, n. 3, p. 701–719, 2025. DOI: 10.69552/mumtaz.v5i3.3558. Disponível em: https://ejournal.uniib.ac.id/index.php/mumtaz/article/view/3558. Acesso em: 22 apr. 2026.