AL IHSAN: Jurnal Pendidikan Islam Anak Usia Dini
AL IHSAN: Jurnal Pendidikan Islam Anak Usia Dini. Terbit dua kali dalam satu tahun yaitu pada bulan Mei dan November. Jurnal AL IHSAN menerima artikel ilmiah yang ditulis dalam Bahasa Indonesia/Bahasa Inggris. Cakupan dari artikel ilmiah yang dipublikasi dalam jurnal ini adalah semua hasil kajian, penelitian, dan studi literatur tentang anak usia dini, pendidikan islam, pengasuhan, media pembelajaran anak usia dini, agama, humaniora, dan aspek-aspek perkembangan anak usia dini (moral agama, sosial emosional, fisik, motorik, seni, bahasa, kognitif). Semua naskah yang masuk ke meja redaksi akan direview oleh mitra bestari dan pemilihan naskah didasarkan pada pertimbangan kekuatan kualitas tulisan, orisinalitas, dan kontribusinya pada ilmu pengetahuan.
Program Studi pendidikan Islam Anak Usia Dini, Fakultas Tarbiyah Institut Agama Islam Ibrahimy Genteng Banyuwangi
PENGEMBANGAN COFA BUDAYA BETAWI DALAM MENINGKATKAN KEMAMPUAN MEMBACA DAN BERHITUNG ANAK USIA 5-6 TAHUN
This study aims to examine the effectiveness of Congklak Fajar, a Betawi cultural-based learning media, in improving reading and numeracy skills of 5–6-year-old children at TK Fajar Semanan, West Jakarta. The background of this research arises from the fact that many children at this age still struggle with early reading skills, such as recognizing syllables, and with basic numeracy, such as performing simple addition. At the same time, the traditional game congklak, which is part of Betawi heritage, holds strong potential to be developed into an educational tool that is engaging, contextual, and aligned with children’s natural inclination to play. The study employed a quasi-experimental design with a pretest-posttest control group. Participants were divided into an experimental group, which learned using Congklak Fajar, and a control group, which used conventional learning methods. Research instruments included early reading and numeracy tests administered before and after treatment. Data were analyzed to determine the significance of improvements in literacy and numeracy skills across both groups. The results indicate that children in the experimental group showed significantly higher gains compared to the control group. The use of Congklak Fajar increased children’s motivation, engagement, and active participation during the learning process. These findings highlight that integrating local culture into learning media not only supports cultural preservation but also provides an effective and meaningful strategy to enhance the quality of early childhood education through enjoyable learning experiences.
Copyright (c) 2025 Fatimah Fatimah, Priyanti, Patilima http://creativecommons.org/licenses/by/4.0
EFEKTIVITAS METODE STORRYTELLING TERHADAP DISIPLIN ANAK USIA DINI
Discipline is a person's ability to follow rules, regulations, and responsibilities consistently. The problem in this study is the low level of discipline in children, such as impatience in waiting their turn, reluctance to obey rules, and failure to return items to their proper place, prompting special intervention. This study aims to analyze the effectiveness of group guidance services with storytelling techniques in improving discipline in early childhood at Kupitan 1 State Kindergarten. The research method uses a quantitative approach with a Single Subject Research (SSR) design. The subjects were three children in group B2 who were purposively selected because they had low levels of discipline. Data were obtained through a discipline observation instrument and analyzed using visual analysis between baseline and intervention conditions. The results showed a significant increase in children's discipline scores after the intervention. The average score in the baseline phase was 43.5% (low category), increasing to 66.13% (high category) in the intervention phase. These findings indicate that storytelling techniques in group guidance are effective in shaping disciplined behavior in early childhood.
Copyright (c) 2025 ramadhani http://creativecommons.org/licenses/by/4.0
PENGEMBANGAN KARTU BERSERI PINTAR, TAAT, DAN RAJIN (PINTARA) UNTUK MENUMBUHKAN DISIPLIN POSITIF PADA ANAK USIA DINI
This study aims to develop the Pintar, Taat, and Rajin (Pintara) Serial Story Cards to foster positive discipline in early childhood, particularly in queuing, sharing, and tidying up toys. The background of this research lies in the dominance of instructive methods in early childhood education, which are less engaging and ineffective in building children’s intrinsic discipline. This study employs a Research and Development (R&D) method using the ADDIE model, limited to the development stage. Trials were conducted individually, in small groups, and in large groups with children aged 5–6 years in Mustika Jaya District. Data were collected through observations, interviews, expert validation questionnaires, and children’s response assessments, then analyzed qualitatively and quantitatively. The results indicated that the Pintara cards met the principles of early childhood learning, were deemed highly feasible by experts and practitioners with an overall category of “very good”, obtaining an average percentage score of 90% from the material expert, 95% from the media expert, and 97.5% from early childhood education practitioners, and received positive responses from children with most respondents (43.33% of the total 30 participants) categorized as “very good”. Children found it easier to understand moral messages, were motivated to practice discipline, and showed improvements in queuing, sharing, and tidying behaviors. Thus, the Pintara Serial Story Cards are feasible to be used as an innovative medium to foster positive discipline in early childhood.
Copyright (c) 2025 Diny Veronica, Lilis Suryani, Ajat http://creativecommons.org/licenses/by/4.0
INOVASI MANAJEMEN KESISWAAN DALAM INTERNALISASI KARAKTER SISWA: STUDI KUALITATIF DI TK KHADIJAH 65 GENTENG BANYUWANGI
Character education from an early age is important in shaping a generation that is moral, religious, and independent. However, the way character is shaped in schools still feels formal and is not yet integrated into student management. This study aims to innovate student management at TK Khadijah 65 Genteng Banyuwangi in order to implement religious values and early childhood independence, as well as to analyze how the planning, habituation, and evaluation of student programs are systematically designed and implemented to shape the character of early childhood students. This study uses a qualitative approach with a case study method, with subjects consisting of the principal, teachers, parents, and TPQ partners. Data were collected through interviews, observations, and documentation, then analyzed using the Miles and Huberman interactive model, as well as triangulation as a means of ensuring the validity of the research results. The results showed that student management at Khadijah 65 Kindergarten covered four main aspects: (1) planning based on the school's vision and involving the participation of all parties, (2) the implementation of religious habits and independence through routine activities, (3) character development assessment using checklists and portfolios, although not yet fully uniform, and (4) strong cooperation between the school, parents, and TPQ, which reinforces good habits at home and in the surrounding environment. This study concludes that the innovation in student management at Khadijah 65 Kindergarten has succeeded in creating a comprehensive character education environment, but standardization of assessment tools and improvement of teacher skills are needed to ensure the program continues to develop.
Copyright (c) 2025 Imam Wahyono, Ahmad Aziz Fanani, Lailatul Usriyah, Achmad Dhawamun Nawafil http://creativecommons.org/licenses/by/4.0
PENGARUH BERMAIN PERAN TERHADAP PERKEMBANGAN SOSIAL EMOSIONAL ANAK USIA 5-6 TAHUN
Developmental tasks that children need to possess include skills in interacting with their environment and expressing emotions positively, one of which is through role playing activities. This study aims to determine the effect of role-playing on the socio emotional development of children aged 5-6 years. This research is a quantitative quasi-experimental study with a non-equivalent control group design. The sample for this study consisted of 20 children aged 5-6 years at RA At Taqwa Trono, Klaten Regency. The data collection method was observation in the form of a checklist. Normality and homogeneity tests were conducted using the Kolmogorov-Smirnov and Levene's test for equality of variance. The data analysis in this study used parametric statistics. Hypothesis testing was performed using an independent samples t-test and a paired samples t-test with SPSS 22 for Windows. The data analysis results showed an increase in the mean pretest and posttest scores. The paired samples t-test results indicated that the significance value was < 0.05, meaning the data had a significant difference. Thus, it can be concluded that the use of role-playing influences the socio emotional development of children aged 5-6 years.
Copyright (c) 2025 maratus sholihah http://creativecommons.org/licenses/by/4.0
PENGEMBANGAN MEDIA PIANGPO BERBASIS DIGITAL INTERAKTIF DALAM MENINGKATKAN LITERASI NUMERASI ANAK USIA DINI NAK USIA DINI
Early childhood numeracy literacy in Indonesia still faces significant challenges due to the dominance of conventional approaches, resulting in low student engagement. This study positions interactive video-based learning media as an innovative solution to enrich numeracy practices in early childhood education. The purpose of this research is to develop the interactive learning video Ã¢â‚¬Å“PIANGPOÃ¢â‚¬Â (Smart Numbers and Patterns), assess its feasibility, and test its effectiveness in improving numeracy skills among young children. The research employed a Research and Development (R&D) method using the ADDIE model, limited to the development stage, involving 45 children in group B (ages 5Ã¢â‚¬â€œ6) at TK Al Husna, South Jakarta. Data collection instruments. included observation sheets, expert validation questionnaires, and numeracy assessment sheets, analyzed descriptively using qualitative and quantitative approaches. The results showed that the Ã¢â‚¬Å“PIANGPOÃ¢â‚¬Â video was highly feasible, with an average expert validation score of 4 on a 1Ã¢â‚¬â€œ5 scale. Its effectiveness was demonstrated by a significant improvement in childrenÃ¢â‚¬â„¢s numeracy scores, from 2.26 (Beginning to Develop) to 3.46 (Developing as Expected), and an increase in engagement levels from 74% to 92%. Therefore, Ã¢â‚¬Å“PIANGPOÃ¢â‚¬Â is proven feasible and effective as an innovative medium to enhance early childhood numeracy literacy.
Copyright (c) 2025 Amelyani Amelyani, Nita Priyanti, Hamid Patilima http://creativecommons.org/licenses/by/4.0
PENGARUH PERMAINAN GALAH HADANG TERHADAP PERILAKU PROSOSIAL ANAK
This study investigates the influence of the traditional game Galah Hadang on the prosocial behavior of children aged 5Ã¢â‚¬â€œ6 years at RA Zuhratul Aini. The research was motivated by the limited social interaction and prosocial skills observed among young children. A quantitative approach was employed using a one-group pretestÃ¢â‚¬â€œposttest experimental design involving 16 participants. Data were collected through systematic observation and analyzed using the ShapiroÃ¢â‚¬â€œWilk normality test and paired sample t test. The findings revealed a significant improvement in prosocial behavior following the implementation of Galah Hadang, with a p-value < 0.05. These results demonstrate that the game effectively enhances childrenÃ¢â‚¬â„¢s cooperation, responsibility, respect, sharing, and tolerance. The study underscores the pedagogical value of traditional games, suggesting their potential as engaging and culturally relevant learning media to foster social development in early childhood education.
Copyright (c) 2025 Hidayatun Nafisa, Munawwarah Samad http://creativecommons.org/licenses/by/4.0
KETERLIBATAN ORANG TUA DALAM PENDIDIKAN SEKS ANAK USIA DINI
The phenomenon of sexual violence against children in Indonesia, which has increased by 300% in the last decade, demands a preventive approach through early childhood sexuality education, yet still faces strong cultural resistance. This research explores the dynamics of parent-teacher collaboration in implementing early childhood sexuality education at TK Tunas Harapan Banyuwangi, focusing on paradigm transformation, collaborative mechanisms, and their impact on children's protective understanding. Employing qualitative educational ethnography with an interpretive-constructivist paradigm, the study involved 12 parents, 6 teachers, and 1 principal during March-June 2024. Data were collected through participatory observation, semi-structured interviews, focus group discussions, and document analysis, then analyzed using the Miles model with triangulation for validity. Findings reveal paradigm transformation from resistance to acceptance through andragogy-based "parent classes," three-pillar collaborative mechanisms (shared vision building, synchronized capacity building, and communication protocols), and positive impacts including enhanced children's body awareness, changes in family communication patterns, and transformation of teaching practices toward child-centered approaches. This research contributes to developing locally-based collaborative models for sexuality education relevant to Indonesia's sociocultural context.
Copyright (c) 2025 Riris Wahyuningsih, Habibah Afiyanti Putri, Bella Arini Haq, Raden Rachmy Diana http://creativecommons.org/licenses/by/4.0
PEMBELAJARAN HADIS PADA ANAK USIA DINI DALAM MENGEMBANGKAN NILAI AGAMA DAN MORAL
This study is based on the fact that nowadays many children's behaviors are influenced by things that should not be done by children their age, such as using bad language and hate speech, and committing violence against friends. Early childhood is influenced by electronic media which is currently very easy to obtain compared to moral education that should be instilled in the development period of early childhood. So it is necessary to educate children's religious and moral values Ã¢â‚¬â€¹Ã¢â‚¬â€¹from an early age through learning the hadith. This study was conducted to determine how learning the hadith can develop children's religious and moral values. The method used is qualitative with a descriptive research type, observation data collection techniques, interviews and documentation and data analysis with the Miles and Huberman model. The results obtained are that learning the hadith in children is carried out every day after the child has finished reading the surahs and short prayers. This activity is routinely carried out so that children continue to remember the hadith they have memorized. Based on observations, it can be seen that children have memorized the hadith about eating, cleanliness and the prohibition of anger, then children practice it by reciting the hadith when there are friends who eat while standing, there are also those who litter and get angry with other friends. Thus, based on this, the development of children's religious and moral values Ã¢â‚¬â€¹Ã¢â‚¬â€¹shows that children already have good behavior and know about bad behavior through routine learning of the hadith.
Copyright (c) 2025 Oktaviah Amaliah http://creativecommons.org/licenses/by/4.0
PERAN ORANG TUA DALAM MENDUKUNG KARAKTER KEDISIPLINAN DAN TANGGUNG JAWAB PADA ANAK USIA DINI
This study aims to describe the role of parents in supporting the development of discipline and responsibility character in early childhood, as well as to present the outcomes of children's behavior shaped through such habituation. The research employs a qualitative approach with a case study design involving 10 children aged 5Ã¢â‚¬â€œ6 years at TK Dharma Wanita Bringinan and their parents. Data were collected through observation, in-depth interviews, and documentation. The data analysis techniques used include data reduction, data presentation, and drawing conclusions. The findings reveal that parents play a significant role in fostering discipline and responsibility in young children through three main aspects: habitual routines, role modeling, and positive communication. Children who are consistently exposed to disciplined routines at home demonstrate orderly behavior at school, such as organizing stationery, completing tasks on time, and respecting classroom rules. Responsibility is also reflected in behaviors such as taking care of personal belongings, helping the teacher, and admitting mistakes. This success is supported by active parental involvement and collaboration with teachers.Thus, the role of parents is not only as supporters but also as the primary foundation in shaping children to become disciplined, responsible, and prepared to face future challenges
Copyright (c) 2025 Nurtina Irsad Rusdiani M.Pd http://creativecommons.org/licenses/by/4.0
STRATEGI GURU DALAM MENGEMBANGKAN KECERDASAN SPIRITUAL ANAK USIA DINI
Early Childhood Education (PAUD) is essential in shaping children's character and spiritual intelligence from an early age. This study describes teacher strategies and inhibiting and supporting factors in developing students' spiritual intelligence at TK Negeri 2 Banda Aceh City. The research approach uses a qualitative case study research type. Sampling as research subjects uses a purposive sample of class B teachers as sources and students as observersÃ¢â‚¬â€data collection through observation with subjects, interviews with teachers and documentation during the study. The data results were analyzed using Miles and Huberman with data reduction (codification), data presentation, and conclusion. The results show that the main strategies for developing spiritual intelligence are storytelling and praying together, singing Islamic songs, moral stories, muraja'ah, and educational tours to the mosque. The main supporting factors come from the family environment, social environment, such as school, teachers, and learning media. Meanwhile, inhibiting factors include differences in family backgrounds, limited learning media, and the character of easily distracted children. Efforts to overcome obstacles are carried out through collaboration with parents, spontaneous strategies from teachers through questions and answers, and singing. This research contributes to strengthening the practice of early childhood spiritual education in the context of Islamic education and is a reference in developing character learning strategies in PAUD environments.
Copyright (c) 2025 f_riska-27. i_m3lz-a6., , Lina amelia
PENERAPAN PEMBELAJARAN SOCIAL EMOTIONAL LEARNING (SEL) DALAM PEMBENTUKAN KARAKTER ISLAMI PADA ANAK USIA DINI
This study aims to examine the application of social emotional learning (SEL) integrated with Islamic character values in early childhood education. This study uses a qualitative approach with a literature review research design, examining literature from the fields of Islamic education and child development psychology. The focus of the study is on the synchronization of the five domains of SEL competencies self-awareness, self-management, social awareness, relationship skills, and decision-makingÃ¢â‚¬â€with Islamic values such as honesty, patience, gratitude, responsibility, etiquette, empathy, and monotheism. The findings of this study indicate that (1) Social and Emotional Learning (SEL) plays a crucial role in shaping the character foundation of children from an early age, (2) Islamic values such as honesty, patience, responsibility, and spirituality can be fully integrated into each domain of SEL competencies, (3) The success of implementation is greatly influenced by teacher role modeling, family involvement, and consistent environmental support; however, it still faces serious challenges such as insufficient professional training and high exposure to uncontrolled digital technology. (4) Concrete implementation practices can be realized through structured activities such as circle time, storytelling about the Prophet, role-playing, collaborative projects, and daily worship routines.
Copyright (c) 2025 NENG NURCAHYATI SINULINGGA
PERMAINAN TRADISIONAL HIDE AND SEEK DALAM MENSTIMULASI KETRAMPILAN SOSIAL EMOSIONAL ANAK USIA DINI USIA 5-6 TAHUN DI ERA DIGITAL
In the rapidly advancing digital era, young children tend to experience a decline in direct social interaction due to excessive use of technological devices. This article aims to describe and identify the traditional game of hide and seek in stimulating the social-emotional skills of young children aged 5-6 years. This research employs a qualitative approach with a case study research type. The data collection techniques utilize observation, interviews, and documentation conducted at Kemala Bhayangkari Kindergarten. Meanwhile, the data analysis used includes data reduction, data presentation, and conclusion drawing. The research results show that the game of hide and seek can shape social skills such as cooperation, empathy, and communication, as well as help children regulate their emotions through direct play experiences with peers. The habituation of this game regularly over one year also shows an increase in children's involvement in social activities as well as their ability to express feelings and understand the feelings of others. These findings indicate that even amidst the currents of digitalization, traditional games remain relevant and play an important role in supporting the social-emotional development of early childhood. Therefore, there is a need for the integration of traditional games in early childhood education programs as an effort to balance technological development with the holistic developmental needs of children.
traditional games, social emotional, early childhood
Copyright (c) 2025 Nurtina Irsad Rusdiani M.Pd
ANALISIS PENINGKATAN DISIPLIN ANAK USIA DINI MELALUI PENERAPAN REWARD DI TKQ NURUL SHOBAH
Early Childhood Education (ECE) plays a crucial role in character development, including discipline. This research aims to explore how the application of rewards can improve discipline in children aged 5-6 years at TKQ Nurul Shobah , Tangerang. The research employs a qualitative approach with a case study design. Data collection was conducted through (1) direct observation of children's behavior during daily routine learning activities, (2) interviews with classroom teachers and the school principal to gain insights into reward strategies and their impact on children's character, and (3) documentation for supporting evidence. Data analysis was performed descriptively and qualitatively through steps including data reduction, data presentation, and conclusion formation. The provision of rewards in shaping disciplined character in early childhood, particularly for Group B, involved various strategies, including the use of rewards. Teachers awarded stars to children who arrived early and provided praise to those who listened to instructions. The results indicate that the consistent use of verbal rewards (praise) and non-verbal rewards (stickers, smiles) positively affects children's disciplined behavior, such as arriving on time, following instructions, and tidying up toys. The use of praise as a reward motivates children, making them enthusiastic and feel valued.
PENGARUH KEGIATAN BERMAIN PERAN MENGGUNAKAN ALAT PERMAINAN BOXBAITULLAH TERHADAP PEMAHANAN HAJI ANAK USIA DINI
This study aims to determine the effect of using the educational play tool Box Baitullah on the understanding of the pilgrimage to Mecca among preschool-aged children. The research method used is a quasi-experimental quantitative approach with a one-group pretest-posttest design. The subjects in this study consisted of 10 preschool children who were treated using an educational play tool based on the pilgrimage. The data collection instrument consisted of five questions related to indicators of understanding the pilgrimage, which were given before and after the treatment. The results of the normality test showed that the data were normally distributed with a significance value of 0.463 (> 0.05). Subsequently, a paired sample t-test was conducted which indicated that all indicators showed a significant increase (Sig. < 0.05). Before the treatment, only 20% of the children developed as expected, while after the treatment it increased to 90%. This finding indicates that the educational play tool Box Baitullah is effective in enhancing the understanding of the pilgrimage and moral values in early childhood.
Copyright (c) 2025 Siti Masitoh Amalu Solehah
ANALISIS KEBUTUHAN MEDIA POP-UP BOOK DALAM PEMBELAJARAN SENI BATIK DAN ANYAMAN UNTUK ANAK USIA DINI
Introducing local culture from an early age plays a crucial role in shaping children's identity. However, many early childhood education institutions (PAUD) do not have a structured cultural education program, particularly in introducing the arts of batik and weaving. This study aims to analyze the need for local culture-based learning media for early childhood as a foundation for developing a Pop-Up Book. A qualitative descriptive method was employed as the initial stage of the Educational Design Research (EDR) approach. Data were collected through observations, interviews, and documentation at three early childhood education centers in Tasikmalaya. The results indicate that teaching methods are still dominated by lectures and have not effectively utilized visual media. Teachers expressed a need for concrete, engaging, and user-friendly learning tools, while children showed high interest in interactive media. Pop-Up storybooks are considered highly potential as cultural learning media suited to the developmental characteristics of early childhood. These findings serve as a critical foundation for developing relevant, contextual, and innovative learning media.
Copyright (c) 2025 Tasya Nur Ramdhani, Aini Loita, Dwi Alia
EFEKTIVITAS AGROSCHOOLING DALAM MENINGKATKAN KEMAMPUAN LITERASI SAINS PADA ANAK USIA DINI
Science literacy is one example of a form of literacy that is important to introduce to children from an early age because at this time they are full of enthusiasm and curiosity about new things. However, currently, science literacy learning at Mutiara An-NaafiÃ¢â‚¬â„¢u Kindergarten has not been implemented optimally. In the classroom, learning is still dominated by the use of LKA and the lecture method so that children do not get direct experience which causes childrenÃ¢â‚¬â„¢s science literacy skills not to develop properly. In this study, agroschooling was utilized as a means of science literacy skills in early childhood at Mutiara An-NaafiÃ¢â‚¬â„¢u Kindergarten. This study is intended to determine and assess the effectiveness of agroschooling in improving early childhood science literacy skills. This study used a type of quantitative research with an experimental approach using a pre-experimental one-group pretest-posttest design. The subjects involved in the study were kindergarten B group students totaling 27 students. Data were extracted using observation, interview, and test techniques. In addition, data analysis techniques with normality test, T-test, and N-Gain test were also applied with the help of IBM SPSS Statistic 27. Based on the results of the paired sample t-test test, a significance value of 0.00 <0.05 was obtained, indicating a significant difference between the pretest and posttest scores. So it can be concluded that agroschooling is effective in improving literacy skills.
Copyright (c) 2025 Faricha Ladhzina Khoirunisa, Amirul Mukminin
STRATEGI PENGEMBANGAN MOTORIK HALUS DAN KASAR ANAK USIA DINI MELALUI KEGIATAN BERMAIN TERSTRUKTUR
This study aims to examine the implementation of play strategies that are systematically designed to support the development of fine and gross motor abilities in early childhood. The focus of this study departs from the urgency of providing directed motor stimulation as an important part of supporting the process of holistic child development. This research uses a qualitative method with a case study approach. The choice of this approach aims to allow the researcher to conduct an in-depth exploration of the systematically designed play strategies that support the development of fine and gross motor skills in early childhood. Data collection techniques through direct observation, documentation of children's activities, and interviews with teachers at TK IT ZIA Salsabila, Medan. Participants in this study included 15 children in group B and the class teacher as the main source of information. The findings show that activities such as coloring, cutting and folding paper can hone visual-motor coordination and make fine movements. Meanwhile, physical games such as rhythmic gymnastics and ball throwing and catching proved to train children's muscle strength, body balance, and courage. Strategic planning by teachers, effective interactions, and the support of an optimal learning environment are important elements of the success of this activity. Teachers are advised to continue developing a variety of structured educational games and implement portfolio assessment as an authentic child development evaluation tool.
Copyright (c) 2025 Nurul Zahriani Jf, Nana Mahrani
PENGEMBANGAN CERITA BERGAMBAR DEANGAN KEARIFAN LOKAL BANYUWANGI BERBASIS WEBSITE UNTUK MENINGKATKAN KEMAMPUAN BERBICARA ANAK USIA 5-6 TAHUN RA PERWANIDHA SINGOJURUH
Abstract Illustrated story media with Banyuwangi local wisdom based on a website is a story media that contains characters from Banyuwangi. Illustrated stories stimulate children because they contain pictures and writing that arouse children's interest and curiosity about the contents of the illustrated story. This study aims to determine the feasibility, practicality, and effectiveness of illustrated stories with Banyuwangi local wisdom based on a website to improve the speaking skills of children aged 5-6 years. The subjects used were 25 children aged 5-6 years at RA Perwanida Singojuruh. This study is a type of Research and Development research with the ADDIE model. The data collection process carried out by researchers using three methods, namely questionnaires, observation and documentation. For data analysis using the SPSS test. The results of this study are the feasibility of the illustrated story product with Banyuwangi local wisdom based on a website obtained a value of 76.27% with the data interpretation category "Feasible" for use. The results of the practicality of the illustrated story product with Banyuwangi local wisdom based on the website obtained a value of 89.16% with the data interpretation category "Very Practical". Then the results of the effectiveness test of the illustrated story product with Banyuwangi local wisdom based on the website obtained an N-Gain test value of 0.9467 and was in the interval 0.70 <g <1.00 with the category "high", which means this product is included in the highly increase for use in learning. This shows that the illustrated story product with Banyuwangi local wisdom based on the website is feasible, very practical and effective for use in improving the speaking skills of children aged 5-6 years at RA Perwanida Singojuruh. Keyword : Picture Stories, Website, Local Wisdom, Children's Speaking Ability Abstrak Media cerita bergambar dengan kearifan lokal Banyuwangi berbasis website merupakan media cerita yang berisi tokoh-tokoh berasal dari Banyuwangi. Cerita bergambar menstimulasi anak karena memuat gambar dan tulisan yang menggugah minat dan keingintahuan anak terhadap isi cerita bergambar. Penelitian ini bertujuan untuk mengetahui kelayakan, kepraktisan, dan keefektivan cerita bergambar dengan kearifan lokal Banyuwangi berbasis wesbite untuk meningkatkan kemampuan berbicara anak usia 5-6 tahun. Subjek yang digunakan adalah anak usia 5-6 tahun di RA Perwanida Singojuruh sebanyak 25 anak. Penelitian ini merupakan jenis penelitian Research and Development dengan model ADDIE. Proses pengumpulan data yang peneliti lakukan dengan menggunakan tiga cara yaitu angket, observasi dan dokumentasi. Untuk analisis data menggunakan uji SPSS. Hasil penelitian ini adalah kelayakan produk cerita bergambar dengan kearifan lokal Banyuwangi berbasis website didapatkan nilai sebesar 76,27% dengan kategori interpretasi data ÃƒÂ¢Ã¢â€šÂ¬Ã…â€œLayakÃƒÂ¢Ã¢â€šÂ¬Ã‚Â untuk digunakan. Hasil kepraktisan produk cerita bergambar dengan kearifan lokal Banyuwangi berbasis website didapatkan nilai sebesar 89,16% dengan kategori interpretasi data ÃƒÂ¢Ã¢â€šÂ¬Ã…â€œSangat PraktisÃƒÂ¢Ã¢â€šÂ¬Ã‚Â. Kemudian hasil uji keefektifan produk cerita bergambar dengan kearifan lokal Banyuwangi berbasis website didapatkan nilai uji N-Gain sebesar 0.9467 dan berada pada interval 0,70 < g < 1,00 dengan kategori ÃƒÂ¢Ã¢â€šÂ¬Ã…â€œhighÃƒÂ¢Ã¢â€šÂ¬Ã‚Â, yang mana produk ini termasuk dalam peningkatan tinggi untuk digunakan dalam pembelajaran. Hal ini menunjukkan bahwa produk cerita bergambar dengan kearifan lokal Banyuwangi berbasis website layak, sangat praktis dan efektif untuk digunakan dalam meningkatkan kemampuan berbicara anak usia 5-6 tahun di RA Perwanida Singojuruh. Kata Kunci: Cerita Bergambar, Website, Kearifan Lokal, Kemampuan Berbicara Anak
PERAN NURSERY RHYMES DALAM MENDORONG PERKEMBANGAN BAHASA EKSPRESIF ANAK USIA DINI DI TK NURUL HUDA GENTENG BANYUWANGI
Penelitian ini bertujuan untuk mendeskripsikan peran Nursery Rhymes dalam mendorong perkembangan bahasa ekspresif anak usia dini di TK Nurul Huda Genteng, Banyuwangi. Pendekatan yang digunakan adalah kualitatif deskriptif dengan metode pengumpulan data melalui observasi, wawancara mendalam, dan dokumentasi. Subjek penelitian adalah 34 anak usia 4ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“5 tahun yang terbagi dalam dua kelas (A1 dan A2). Informan penelitian terdiri dari guru kelas dan orang tua siswa. Hasil penelitian menunjukkan bahwa kegiatan Nursery Rhymes secara signifikan membantu anak dalam mengembangkan kemampuan bahasa ekspresif, seperti penggunaan kosakata baru, penyusunan kalimat sederhana, serta keberanian berbicara di depan umum. Guru memanfaatkan lagu sesuai tema pembelajaran untuk membangun keterkaitan antara materi dan kehidupan sehari-hari anak. Orang tua juga mengamati perubahan positif, seperti anak menjadi lebih komunikatif, bernyanyi di rumah, serta mampu mengekspresikan perasaan melalui lagu. Lagu menjadi media pembelajaran yang efektif, menyenangkan, dan komunikatif, sekaligus menjembatani proses komunikasi antara anak dengan lingkungan sekitarnya. Temuan ini menunjukkan bahwa Nursery Rhymes dapat dijadikan strategi pedagogis untuk memperkuat perkembangan bahasa ekspresif anak usia dini.
Nursery Rhymes, bahasa ekspresif, anak usia dini, pembelajaran, komunikasi
PENGARUH KEGIATAN PERATURAN BARIS BERBARIS (PBB) TERHADAP KEDISIPLINAN ANAK KELOMPOK B DI TK DHARMA WANITA 68 KALIPLOSO CLURING BANYUWANGI
The development of discipline character begins from an early age, especially when children begin to enter preschool education. For early childhood, discipline is one of the most important aspects in the formation of their character and personality. At this time, discipline in children is decreasing, including in Kindergarten Dharma Wanita 68 Kaliploso Banyuwnagi. Therefore, alternative solutions are needed to improve children's discipline. In this study, the practice of marching is used as a means to improve children's discipline at Kindergarten Dharma Wanita 68 Kaliploso Banyuwnagi. The purpose of this study is to determine the influence of marching activities on the discipline of children in group B at Dharma Wanita 68 Kaliploso Banyuwnagi Kindergarten. This type of research is quantitative using a pre-experimental design one-group pretest-posttest. The subjects used in this study were 15 children. The data collection techniques used are observation, interviews, and tests. The data analysis techniques used are normality test and T-test. The results obtained from this study are a significance value showing a result of 0.000 where the value is less than 0.05. Therefore, it can be decided that there is a significant difference between pretest and posttest. It can be concluded that there is an influence between the marching rules and children's discipline.
Copyright (c) 2024 Moh. Anas Syamsudin, Viorela Dwi Sabela, Firma Yudha
BERMAIN PERAN DALAM MENGEMBANGKAN KECERDASAN INTERPERSONAL ANAK USIA 5-6 TAHUN DI TK KHADIJAH 77 KEMBIRITAN KECAMATAN GENTENG KABUPATEN BANYUWANGI
The development of interpersonal intelligence is a process of learning in children about cooperation, empathy and establishing contact with friends. So the process of children's growth and development must always be considered so that it runs optimally, at Khadijah 77 Kembiritan Kindergarten has implemented role-playing activities in developing children's interpersonal intelligence at the age of 5-6 years. This study aims to describe the implementation of role-playing activities in developing interpersonal intelligence of children aged 5-6 years at Khadijah 77 Kindergarten, and describe the development of interpersonal intelligence of 5-6 year old children at Khadijah 77 Kembiritan Kindergarten. This research uses a descriptive qualitative approach with the type of field research, the subjects of this research are the Principal, Class Teachers and 15 students aged 5-6 years at Khadijah 77 Kindergarten. The data collection process uses several methods, namely Observation, Interviews and Documentation. Based on the results of this study, the Based on the results of this study, it shows that the implementation of role-playing activities is carried out in 3 stages, namely: the first is planning which includes determining themes, learning tools, and learning media. Then the second implementation: Managing the position of the children (dividing the group), explaining and exemplifying how to play the role and the third evaluation, in Khadijah Kindergarten the evaluation is carried out twice in each semester one and two. This study shows the results that the development of interpersonal intelligence in children aged 5-6 years through role-playing activities runs optimally, this can be seen from the achievement indicators sourced from the Child Development Achievement Level Standards (STPPA): 1) Children are able to cooperate, 2) children are able to empathize with others, 3) children are able to make friends or make contacts, 4) the child is able to organize a group of people towards a common goal, 5) the child is able to understand the feelings of others
Copyright (c) 2024 Ria Octa Viana, Atmaul Hukma, Fitriatul Masruroh
HUBUNGAN ANTARA AKTIVITAS ANAK DALAM PERMAINAN BALOK DENGAN KREATIVITAS ANAK USIA DINI
This study aims to find out: (1) Children's activities using block games in Group A of RA Nurul Huda II Tasikmalaya; (2) Children's creativity in group A RA Nurul Huda II Tasikmalaya; (3) The relationship between children's activities in block games to children's creativity in group A RA Nurul Huda II Tasikmalaya. The approach in this study uses a quantitative method of correlation. The data collection instrument uses a scale with four answer choices. The subject of this study is Early Childhood children in group A RA Nurul Huda II Tasikmalaya as many as 20 people. The data collection techniques used are observation, interviews and documentation. The analysis tools used are simple linear regression analysis, correlation test, determination coefficient analysis and non-determination test as well as hypothesis test. From the results of the study, it is known that for the regression test, the equation Ãƒâ€¦Ã‚Â¶ = 3.87 + 0.95 X This means that Children's Activities in Block Games carried out by RA Nurul Huda II Tasikmalaya students have a positive effect on Early Childhood Creativity by 0.95 times. The correlation coefficient (r) of 0.80 which can be interpreted as the influence of Children's Activities in Block Play on Early Childhood Creativity is very strong. The determination test obtained a value of 64% which illustrates the large percentage of the influence of Children's Activities in Block Play on Early Childhood Creativity. The non-determination test, which is 36%, is the percentage of influence of other factors on Early Childhood Creativity of RA Nurul Huda II Tasikmalaya. The hypothesis test is known to have a ttable value of ÃƒÅ½Ã‚Â± = 0.25 and dk = 18, which is 0.688 while the tcount value is 5.65. This shows that the tcal>ttable (5.65 > 0.688). So that Ho is rejected or Ha is accepted, it means that Children's Activities in Block Games have a significant effect on Early Childhood Creativity of RA Nurul Huda II Tasikmalaya Cisayong
ANALISIS BIBLIOMETRIK (2010-2023): PENGARUH MSG TERHADAP PERKEMBANGAN KOGNITIF ANAK USIA DINI
The rampant use of MSG in over-consumed foods can damage cells in children's brains. MSG can cause decreased brain function and can affect cognitive development, and nutritional balance. The purpose of the data analysis was conducted to determine the impact of MSG use on children's cognitive development. The analysis method involves a Systematic Literature Review (SLR) using a bibliometric analysis approach of literature studies with the Publish or Perish application and Google Scholar as a data source with a duration of 2010-2023. After processing the article data by selecting a special topic on ÃƒÂ¢Ã¢â€šÂ¬Ã…â€œthe effect of MSG use on children's cognitive developmentÃƒÂ¢Ã¢â€šÂ¬Ã‚Â, 200 relevant articles were obtained for review from 200 articles from the initial search results. The results of the study were then compiled meta data VOSViewer application was used to create a visualization of research trends. The results showed that the classification of analysis on the effect of MSG use on children's cognitive development into 3 clusters. (red, blue, green). All data from these clusters show that the effect of MSG on children's cognitive development is still a problem that needs attention. Therefore, parents should be more careful in providing nutritional intake to their children.
Copyright (c) 2024 Rr. Deni Widjayatri, Aldifta Putri Hapsari, Dwi Damayanti, Zelika Pramitha Sari, Dea Faradilla
PERAN GURU DALAM MENANGANI RASA MALU ANAK USIA DINI MELALUI PERMAINAN LOMPAT TALI (Studi Kasus Pada Anak Kelompok B di TK Muslimat NU 46)
One of the early childhood social-emotional problems that often occur in school is shyness. Shyness tends to cause children to become less skilled, less confident, less able to interact socially and unable to adjust to their environment. So it takes the role of teachers in overcoming the shy nature of children at school. The purpose of writing the article is to illustrate the role of teachers in dealing with children's shyness through jumping rope games. This research uses a qualitative approach with a type of case study research (case study) and is descriptive. Data collection techniques in this study are interviews, observation and documentation. The results of this study showed that one shy child in group B saw an increase in his social-emotional development, the presence of painstaking teachers to overcome shy children through jumping rope games fostered self-confidence in children.
Copyright (c) 2024 ruly afidatu nurhasanah
HUBUNGAN ANTARA AKTIVITAS DALAM BERMAIN ESTAFET BOLA DENGAN KECERDASAN KINESTETIK ANAK
This research is based on the idea that play activities are a necessity for children. Playing ball relay is a game that affects various factors including kinesthetic intelligence, because this game uses gestures. This research was motivated by the gap between the high activity of playing ball relay and the low kinesthetic intelligence. It can be seen from the response of children who like to follow the game and the child's ability is still not optimal in processing the body simultaneously. This study aims to determine: (1) Children's activities in playing ball relay; (2) Early childhood kinesthetic intelligence; and (3) The relationship between children's activities in playing ball relay with kinesthetic intelligence in group B RA Al-Hasanah, Bandung Regency. This study used quantitative correlation method, the subjects used were 22 people consisting of 12 men and 10 women, data collection techniques using observation. The results obtained by playing ball relay with an average score of 77 are well interpreted while kinesthetic intelligence with an average score of 75 is also well interpreted. Furthermore, the relationship between activity in ball relay play and early childhood kinesthetic intelligence obtained a correlation coefficient of 0.51 moderate correlation. In addition, there is a 26% contribution made by football relay activities to kinesthetic intelligence.
Play, Relay Ball, Kinesthetic Intelligence, Child
PENGARUH MENGHAFAL AL-QURÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢AN METODE ONE DAY ONE AYAT TERHADAP PENINGKATAN DAYA INGAT ANAK USIA 5-6 TAHUN DI TK MALIMPUNG PATAMPANUA PINRANG
There are various ways to improve early childhood memory, one of which is by memorizing the Qur'an. There are so many methods of memorizing the Koran that were developed to make it easier to memorize the Koran, including in Indonesia itself there are various methods, one of which is the One Day One Verse Method. The One Day One Verse method itself was first introduced by Ustadz Yusuf Mansur as the founder of Darul Qur'an. This study aims to identify the effect of the One Day One Verse method on improving the memory of children aged 5-6 years in TK MALIMPUNG. This study uses a quantitative approach with experimental methods, and the type of experiment used is quasi-experimental with a nonequivalent control group design. The population in this study were all students of group B TK MALIMPUNG. The sampling of this research used random sampling technique. The sample of this study were 36 children, 18 children as the experimental group and 18 children as the control group. Data collection techniques were carried out by observation, test, and documentation techniques. The data analysis technique used is the help of IBM SPSS Statistics 22. The data analysis method used is the t-test. Based on the results of the significance level, the results obtained are 0.767> 0.05. Based on the results of the data analysis, it can be concluded that there is no effect of memorizing the Qur'an using the One Day One Verse Method on the Memory Improvement of children aged 5-6 years
Qur'an, One Day One Verse Method, Memory
Copyright (c) 2022 Paradiba Qisti Albab Idrus
HUBUNGAN ANTARA AKTIVITAS ANAK PADA PENGGUNAAN METODE KIBAR DENGAN KEMAMPUAN MEMBACA HURUF HIJAIYAH ANAK USIA DINI (Penelitian di Kelompok A RA At-Taqwa Kecamatan Rajapolah Kabupaten Tasikmalaya)
This research is based on the problems found, namely that there is a gap between the high activity of children using the kibar method and the low ability to read hijaiyah letters. This can be seen from the enthusiasm of the children when they took part in learning the Koran using the waving method in Group A RA At-Taqwa, Rajapolah District, Tasikmalaya Regency. The purpose of this study was to find out: 1) Children's activity in using the kibar method; 2) The ability to read hijaiyah letters for early childhood; 3) The relationship between children's activities in the use of the waving method and the ability to read hiajiyah letters in early childhood. This study uses a quantitative approach with the correlation method. The subjects in this study were 29 children of group A RA At-Taqwa, Rajapolah District, Tasikmalaya Regency. Data collection techniques used are observation, performance, and interviews. The results of the data analysis showed that the child's activity in the use of the kibar method obtained an average value of 78 in the very good category. Meanwhile, the ability to read hijaiyah letters for early childhood obtained an average value of 66 in the sufficient category. The relationship between children's activities in the use of the waving method and the ability to read hijaiyah letters in early childhood obtained a value of 0.6 in the strong/high category. The contribution given by variable X to variable Y is 36%.
PENGARUH PENGGUNAAN MEDIA DIORAMA TERHADAP KEMAMPUAN MOTORIK HALUS ANAK USIA DINI (Penelitian Kuasi Eksperimen di Kelompok B RA Al Patwa Cicukang Kabupaten Bandung)
This study was motivated by the low fine motor skills of early childhood group B in RA Al Patwan, such as children who have not been able to do writing, holding pencils and scissors. The objectives of this study are 1.) to determine the fine motor skills of group B children in RA Al Patwa using diorama media (Experimental Group), 2.) to determine the fine motor skills of Group B children in RA Al Patwa using flannel board media (Control Group), 3.) to determine the difference in the use of diorama media and flannel board on fine motor skills of group B children in RA Al Patwa. This study used a quantitative approach through experimental methods with nonequivalent control group design. The subjects in this study were group B children in RA Al Patwa with a sample of 30 children. The data collection techniques used are observation, interviews, and documentation. Data analysis techniques use validity tests, reliability tests, normality tests, homogeneity tests, and hypothesis tests. The results showed that the fine motor skills of group B children in RA Al Patwa after using diorama media showed an average score in the experimental group when pretest 39 with failed qualifications and posttest of 75 with good qualifications. While the average score of the control group during the pretest was 41 with failed qualifications and posttest in the experiment was 69 with sufficient qualifications. The results on the t-test show a calculated t value of 17.789 greater than the table t of 2.048 which means Ha is accepted and Ho is rejected. This shows that there is a significant effect with the use of diorama media on the fine motor skills of group B children in RA Al Patwa.
Copyright (c) 2023 Ade Novi Siti Nurhayati, yuyun yulianingsih, arif nursihah
HUBUNGAN ANTARA AKTIVITAS PEMBELAJARAN BERBASIS STEAM DENGAN KUALITAS KEMANDIRIAN ANAK USIA DINI DI KELOMPOK B RA AL-KAUTSAR KOTA BANDUNG
The results of the preliminary study in Group B RA Al-Kautsar show that, there is a gap between the high STEAM-based learning activity and the quality of independence in some children. On the one hand, when carrying out STEAM-based learning activities children are motivated to learn independently, confidently. However, on the other hand there are some children who are still lacking in developing the quality of their independence. This situation can be seen when the child conveys the phrase "can't do it mom" or "how can mom" and even "I don't want to do it until it's finished mom". This study uses a quantitative approach and correlation method. Data collection techniques in this study through observation and documentation. The results of data analysis on the STEAM-Based Learning Activity variable (Variable X) obtained an average value of 74. This value is in the 70-79 interval with a good category. While the data analysis on the variable Quality of Early Childhood Independence (Variable Y) obtained an average value of 77. This value is in the 70-79 interval with a good category. The relationship between STEAM-Based Learning Activities and the Quality of Early Childhood Independence obtained the correlation coefficient through the Spearman Rank formula of 0.64. This correlation coefficient number is in the high category because it is in the interval 0.600-0.799. The results of the significance test obtained the price ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ‚Â¡ÃƒÂ¢Ã¢â‚¬Å¾Ã…Â½ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ¢â‚¬â€œÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ‚Â¡ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ‚Â¢ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ¢â‚¬ÂºÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ¢â‚¬Â = 3.32 > ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ‚Â¡ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ‚Â¡ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ…Â½ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ‚ÂÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ¢â‚¬â„¢ÃƒÂ°Ã‚ÂÃ¢â‚¬ËœÃ¢â€žÂ¢ = 2.12 at a significance level of 5% and db = 16 of 2.12. That is, Ha is accepted and Ho is rejected, in other words, there is a positive and significant relationship between STEAM-based learning activities and the quality of early childhood independence.
Copyright (c) 2023 Diana Handayani, Diana Handayani, Tuti Hayati, Nano Nurdiansyah